Samuel Bérubé

Programmer passionate about tools and games

Contact

Itch.io b3ru.itch.io

Featured Projects

Ubisoft Game Lab 2026

Lunar Lounge

A competitive intergalactic server simulation developed for the Ubisoft Game Lab competition. Our team completed this project within a 10-week development cycle while balanced against a full-time University schedule.

Main Programming Contributions

Physics & Locomotion

Developed acceleration-based movement with velocity-dependent turn rates to achieve a fluid "rollerblades" game feel. Developed custom grounded/slope-handling logic and physics-driven mechanics including dashing, stuns, and directional bumps.

Gameplay Systems

I made a modular event system, including dynamic spawning of food hazards triggered by clients actions and time-based power-up spawning. Developed the logic and mechanics for all in-game hazards and player buffs.

Technical Tools & more

Built a custom Debug Command Tool to accelerate internal testing and managed the Lobby logic.

→ Play on Itch.io
Engine Tools

PlatformGen

This tool procedurally generates 3D platforms and assigns textures using user-defined, noise-based rules. Works at runtime or in the editor.

→ View on Asset Store

Devlogs & Documentation

2 dimensions Prototype Journal

Small prototype where both players occupy the same physical space but in different dimensions, similar to the Shadowfell in D&D or the Upside Down in Stranger Things

Game Jams

Afterpulse

Afterpulse

A tactical top-down action game built around sound-based visibility. Features a unique echolocation mechanic where enemies are only revealed through noise.

→ Play on Itch
Rob The Guard'ner

Rob The Guard'ner

A cozy farming simulator centered on crop management and automation.

→ Play on Itch
Biscat

Biscat

A mischievous cat simulator centered on environmental interaction and stealth.

→ Play on Itch